﻿using UnityEditor;
using UnityEngine;

namespace UFrame
{
    [CustomEditor(typeof(WebGMControl))]
    public class WebGMControlEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (GUILayout.Button("连接服务器"))
            {
                var web = target as WebGMControl;
                
            }
        }
    }
}